package domain.weapon;

import images.GameImagesMap;
import images.Images;

public class GunProjectile extends Projectile {

	public GunProjectile(int dir, double x,
			double y, double angle) {
		super(dir, 15, 15, x, y,  new Explosion(50, 100, 60, 0, 0), dir*1500, angle, 0);
		
		this.setAppearance(GameImagesMap.getImage("gun-p").rotate(Math.toRadians(angle)));
	}

}
